![]() ![]() The 18-year-old fresh-out-of-high school me just made stuff I thought was cool, and then ended up releasing Mutilate-a-Doll ( MaD) on Kongregate in 2010, because someone else on a forum I shared it on thought it was cool, too. But honestly? I didn't even know game development was seriously an option. Inspired, I picked up doodling animations myself, then gravitated from small code snippets, to interactive stuff, to actual games. I grew up watching animations and playing Flash games in school. A lot of my early stuff was simply me learning how to make games in the first place, so there were lots of tutorial clones and experimental prototypes (not so much actual games) in the beginning. I’m primarily self-taught when it comes to programming, so the exact “How long have you been developing games?” timeframe is a bit fuzzy for me. I’m a solo developer who’s been making games for a decade or so now, since 2008.ish. We got to chat with 0rava (Dash-rava) about his experience with MaD2 and its journey from online project to downloadable sandbox sensation.Īre you an independent developer? How long have you been developing games? Boasting 36 million plays, 1,700+ items, and a ton of user-generated content, MaD2’s premium edition has finally come to Kartridge. One of the games with the highest number of plays on is Mutilate-a-Doll 2: a sandbox game where - you guessed it - players can take control of a ragdoll and expose it to everything their imagination can come up with. ![]()
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